Argent Dais enters with two oil counters on it.Whenever two or more creatures attack, put an oil counter on Argent Dais., , Remove two oil counters from Argent Dais: Exile another target nonland permanent. Its controller draws two cards.
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this creature: Add ."
Flying, lifelinkWard—Discard a card.Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
LifelinkEnchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
LifelinkEnchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
LifelinkEnchantment spells you cast have affinity for Auras. (They cost less to cast for each Aura you control.)Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.• 2/2 white Fox with vigilance.• 1/2 blue Moonfolk with flying.• 1/1 black Rat with lifelink.: Put a +1/+1 counter on each creature you control.
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.Burnwillow Clearing enters tapped.: Add or .
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)Whenever one or more +1/+1 counters are put on Evolution Witness, return target permanent card from your graveyard to your hand.
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)Whenever one or more +1/+1 counters are put on Evolution Witness, return target permanent card from your graveyard to your hand.
Devoid (This card has no color.): Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)Whenever one or more +1/+1 counters are put on Basking Broodscale, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
Kicker and/or When you cast this spell, if it was kicked with its kicker, exile target artifact or enchantment an opponent controls.When you cast this spell, if it was kicked with its kicker, return target creature an opponent controls to its owner's hand.
Revolt — As long as a permanent you controlled left the battlefield this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.Whenever you get one or more , Aether Revolt deals that much damage to any target.
Devoid (This card has no color.)Exile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast that spell.
Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Look at the top four cards of your library. You may put a land card from among them onto the battlefield tapped. If you don't, put a card from among them into your hand. Put the rest on the bottom of your library in a random order.