FlashAs Disruptor Flute enters, choose a card name.Spells with the chosen name cost more to cast.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Whenever another creature you control enters, you gain 1 life and get (an energy counter).Whenever you attack, you may pay . When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)Counter target triggered ability or colorless spell.
Bestow—, Collect evidence 6. (To pay this bestow cost, pay and exile cards with total mana value 6 or greater from your graveyard.)Flying, hasteEnchanted creature gets +2/+2 and has flying and haste.You may cast Detective's Phoenix from your graveyard using its bestow ability.
FlashAs Disruptor Flute enters, choose a card name.Spells with the chosen name cost more to cast.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Flying, hexproof from activated and triggered abilitiesWhen Volatile Stormdrake enters, exchange control of Volatile Stormdrake and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Skip your draw step.At the beginning of your end step, you may pay any amount of life. If you do, draw that many cards.Your maximum hand size is five.If a card or token would be put into your graveyard from anywhere, exile it instead.
When you cast this spell, up to two target players each manifest two cards from their hands. For each card manifested this way, you draw a card. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)Other colorless creatures you control get +3/+2.