Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for or one mana of that creature's color.)At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
You may reveal this card from your opening hand. If you do, at the beginning of your first upkeep, look at the top four cards of your library. You may put one of those cards back on top of your library. Exile the rest.When you cast this spell, exile target permanent that's one or more colors.
When Chthonian Nightmare enters, you get (three energy counters).Pay X , Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
FlashAs Disruptor Flute enters, choose a card name.Spells with the chosen name cost more to cast.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)Ward Whenever Kappa Cannoneer or another artifact you control enters, put a +1/+1 counter on Kappa Cannoneer and it can't be blocked this turn.
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)When you cast this spell, you may exile your hand. If you do, draw three cards.FlyingEach creature spell you cast has emerge. The emerge cost is equal to its mana cost.
FlashWhen Hydroelectric Specimen enters, you may change the target of target instant or sorcery spell with a single target to Hydroelectric Specimen.As Hydroelectric Laboratory enters, you may pay 3 life. If you don't, it enters tapped.: Add .
When you cast this spell, draw two cards.FlyingAnnihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
VigilanceWight of the Reliquary gets +1/+1 for each creature card in your graveyard., Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
If a triggered ability of a colorless spell you control or another colorless permanent you control triggers, that ability triggers an additional time.Whenever you cast a colorless spell, copy it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)