Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Pinnacle Monk enters, return target instant or sorcery card from your graveyard to your hand.As Mystic Peak enters, you may pay 3 life. If you don't, it enters tapped.: Add .
FlashStorm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. Copies become tokens.)Enchant creatureEnchanted creature loses all abilities and is a blue Frog creature with base power and toughness 1/1.
FlyingSacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead., Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
When you cast this spell, draw two cards.FlyingAnnihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
You get X (energy counters), then you may pay any amount of . Destroy each artifact, creature, and enchantment with mana value less than or equal to the amount of paid this way.
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Creatures without flying can't block this turn.As Volcanic Fissure enters, you may pay 3 life. If you don't, it enters tapped.: Add .
When Chthonian Nightmare enters, you get (three energy counters).Pay X , Sacrifice a creature, Return Chthonian Nightmare to its owner's hand: Return target creature card with mana value X from your graveyard to the battlefield. Activate only as a sorcery.
FlashAs Disruptor Flute enters, choose a card name.Spells with the chosen name cost more to cast.Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.