VigilanceWhen you cast or cycle Drownyard Lurker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."Cycling (, Discard this card: Draw a card.)
VigilanceWhen you cast or cycle Drownyard Lurker, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."Cycling (, Discard this card: Draw a card.)
VigilanceWhenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put the top card of your library onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
VigilanceWhenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put the top card of your library onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Landfall — Whenever a land you control enters, put a quest counter on Quest for the Necropolis., Sacrifice Quest for the Necropolis: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on Quest for the Necropolis. Activate only as a sorcery.
Landfall — Whenever a land you control enters, put a quest counter on Quest for the Necropolis., Sacrifice Quest for the Necropolis: Put target creature card from a graveyard onto the battlefield under your control. This ability costs less to activate for each quest counter on Quest for the Necropolis. Activate only as a sorcery.
Menace, Sacrifice another artifact or creature: Put a +1/+1 counter on Dreadmobile.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Menace, Sacrifice another artifact or creature: Put a +1/+1 counter on Dreadmobile.Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
When Rosheen, Roaring Prophet enters, mill six cards. You may put a card with in its mana cost from among them into your hand.: Reveal any number of cards with in their mana cost in your hand. Add for each card revealed this way. Spend this mana only on costs that contain .
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)Enchanted creature gets +3/+3 and has vigilance and reach.Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)Enchanted creature gets +3/+3 and has vigilance and reach.Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)Landfall — Whenever a land you control enters, put a +1/+1 counter on Glyph Elemental.Enchanted creature gets +1/+1 for each +1/+1 counter on Glyph Elemental.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)Landfall — Whenever a land you control enters, put a +1/+1 counter on Glyph Elemental.Enchanted creature gets +1/+1 for each +1/+1 counter on Glyph Elemental.
FlashEnchant creatureAs long as another player controls enchanted creature, it can't attack or block. Otherwise, Dog Umbra has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)