FlyingCreatures you control have "Whenever this creature becomes the target of a spell or ability, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. This ability triggers only twice each turn."
You get (three energy counters), then you may pay any amount of .Each player may exile their hand and draw a number of cards equal to the amount of paid this way. If seven or more was paid this way, you may play cards you own exiled this way until the end of your next turn.
FlashWhen Hydroelectric Specimen enters, you may change the target of target instant or sorcery spell with a single target to Hydroelectric Specimen.As Hydroelectric Laboratory enters, you may pay 3 life. If you don't, it enters tapped.: Add .
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, you may cast that card without paying its mana cost if the two spells have the same mana value.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.)Reach, trampleNyxborn Hydra enters with X +1/+1 counters on it.Enchanted creature gets +1/+1 for each +1/+1 counter on Nyxborn Hydra and has reach and trample.
VigilanceWight of the Reliquary gets +1/+1 for each creature card in your graveyard., Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Reveal the top four cards of your library. You may put a permanent card from among them into your hand. Put the rest into your graveyard. Create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add ."
Flying, hexproof from activated and triggered abilitiesWhen Volatile Stormdrake enters, exchange control of Volatile Stormdrake and target creature an opponent controls. If you do, you get , then sacrifice that creature unless you pay an amount of equal to its mana value.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)FlyingWhen Refurbished Familiar enters, each opponent discards a card. For each opponent who can't, you draw a card.