Monumental Henge enters tapped unless you control a Plains.: Add ., : Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
When you cast this spell, you gain 1 life for each colorless permanent you control.Hexproof from each colorAnnihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)
Devoid (This card has no color.)Exile target nonland permanent. You may cast that card for as long as it remains exiled, and you may spend colorless mana as though it were mana of any color to cast that spell.
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, you may cast that card without paying its mana cost if the two spells have the same mana value.
Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Emerge from artifact (You may cast this spell by sacrificing an artifact and paying the emerge cost reduced by that artifact's mana value.)When Crabomination enters, target opponent exiles the top card of their library, a card at random from their graveyard, and a card at random from their hand. You may cast a spell from among cards exiled this way...
Revolt — As long as a permanent you controlled left the battlefield this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.Whenever you get one or more , Aether Revolt deals that much damage to any target.
When Rosheen, Roaring Prophet enters, mill six cards. You may put a card with in its mana cost from among them into your hand.: Reveal any number of cards with in their mana cost in your hand. Add for each card revealed this way. Spend this mana only on costs that contain .
Choose target spell, then flip a coin. If you win the flip, gain control of that spell and you may choose new targets for it. If you lose the flip, counter that spell.
Choose one —• Thraben Charm deals damage equal to twice the number of creatures you control to target creature.• Destroy target enchantment.• Exile any number of target players' graveyards.