When Proud Pack-Rhino enters, choose one —• Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When Proud Pack-Rhino enters, choose one —• Put a shield counter on target permanent. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
This spell costs less to cast for each 1 life your opponents have lost this turn.Target opponent exiles the top three cards of their library. Until the end of your next turn, you may play those cards. If you cast a spell this way, mana of any type can be spent to cast it.Sanguine Morass enters tapped.: Add or .
Put a +1/+1 counter on target creature you control, then double the number of +1/+1 counters on each creature that had a +1/+1 counter put on it this way.Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.• 2/2 white Fox with vigilance.• 1/2 blue Moonfolk with flying.• 1/1 black Rat with lifelink.: Put a +1/+1 counter on each creature you control.
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics.• 2/2 white Fox with vigilance.• 1/2 blue Moonfolk with flying.• 1/1 black Rat with lifelink.: Put a +1/+1 counter on each creature you control.
Tap all creatures target player controls. You may pay any amount of . If you do, choose up to that many creatures tapped this way. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)Orderly Plaza enters tapped.: Add or .
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)Whenever one or more +1/+1 counters are put on Fetid Gargantua, you may draw two cards. If you do, you lose 2 life.