Target creature gets -3/-3 until end of turn., Exile Wither and Bloom from your graveyard: Put a +1/+1 counter on target creature you control. Activate only as a sorcery.
Lifelink: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)Whenever one or more +1/+1 counters are put on Dreamdrinker Vampire, it gains menace until end of turn.
Lifelink: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)Whenever one or more +1/+1 counters are put on Dreamdrinker Vampire, it gains menace until end of turn.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)Equipped creature gets +6/+6 and has trample.Equip
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)Equipped creature gets +6/+6 and has trample.Equip
Prototype — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)Affinity for artifacts (This spell costs less to cast for each artifact you control.)
VigilanceWhen Rosecot Knight enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on Rosecot Knight.
VigilanceWhen Rosecot Knight enters, look at the top six cards of your library. You may reveal an artifact or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, put a +1/+1 counter on Rosecot Knight.
You get (three energy counters), then you may pay any amount of .Each player may exile their hand and draw a number of cards equal to the amount of paid this way. If seven or more was paid this way, you may play cards you own exiled this way until the end of your next turn.
Devoid (This card has no color.)ReachLandfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Devoid (This card has no color.)ReachLandfall — Whenever a land you control enters, look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.