You may exert Hydra Trainer as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.): Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
You may exert Hydra Trainer as it attacks. When you do, target creature gets +X/+X until end of turn, where X is the number of counters on permanents you control. (An exerted creature won't untap during your next untap step.): Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
When Unstable Amulet enters, you get (two energy counters).Whenever you cast a spell from anywhere other than your hand, Unstable Amulet deals 1 damage to each opponent., Pay : Exile the top card of your library. You may play it until you exile another card with Unstable Amulet.
FlyingSacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead., Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
Affinity for artifacts (This spell costs less to cast for each artifact you control.)When Imskir Iron-Eater enters, you draw X cards and you lose X life, where X is half the number of artifacts you control, rounded down., Sacrifice an artifact: Imskir deals damage equal to the sacrificed artifact's mana value to any target.
Whenever another creature you control enters, Molten Gatekeeper deals 1 damage to each opponent.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."
: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)Permanents you control have "Whenever one or more +1/+1 counters are put on this permanent, put an additional +1/+1 counter on it. This ability triggers only once each turn."