You get (three energy counters), then you may pay any amount of .Each player may exile their hand and draw a number of cards equal to the amount of paid this way. If seven or more was paid this way, you may play cards you own exiled this way until the end of your next turn.
When Primal Prayers enters, you get (two energy counters).You may cast creature spells with mana value 3 or less by paying rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.
If you would get one or more (energy counters), you get that many plus one instead.: Draw a card. Activate only if you've paid or lost four or more this turn.
If you would get one or more (energy counters), you get that many plus one instead.: Draw a card. Activate only if you've paid or lost four or more this turn.
Choose target spell. You get (two energy counters), then you may pay any amount of . Counter that spell unless its controller pays for each paid this way.
Choose target spell. You get (two energy counters), then you may pay any amount of . Counter that spell unless its controller pays for each paid this way.
This spell costs less to cast for each card you've drawn this turn.The owner of target nonland permanent puts it into their library second from the top or on the bottom.
This spell costs less to cast for each card you've drawn this turn.The owner of target nonland permanent puts it into their library second from the top or on the bottom.