At the beginning of your upkeep, you may put a charge counter on Aether Vial.: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
+1: Creatures you control get +1/+1 and gain haste until end of turn.−2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.−6: Create five 4/4 red Dragon creature tokens with flying.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.
Return up to three target land cards from your graveyard to your hand.Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
You may choose not to untap Vedalken Shackles during your untap step., : Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.), Sacrifice Lotus Bloom: Add three mana of any one color.
FlyingCreatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Search your library for a Dragon permanent card, put it onto the battlefield, then shuffle.Storm (When you cast this spell, copy it for each spell cast before it this turn.)