When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Enchant creatureEnchanted creature gets +3/+3.Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Enchant creatureEnchanted creature gets +3/+3.Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Flying, hasteEcho—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Flying, hasteEcho—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
FlyingWhen Riftwing Cloudskate enters, return target permanent to its owner's hand.Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)