Choose one —• Untap all lands you control.• Until end of turn, lands you control become 2/2 creatures that are still lands.Entwine (Choose both if you pay the entwine cost.)
Kicker (You may pay an additional as you cast this spell.)If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Molten Disaster deals X damage to each creature without flying and each player.
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Mogg War Marshal enters or dies, create a 1/1 red Goblin creature token.
FlyingWhen Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
FlyingWhen Marsh Flitter enters, create two 1/1 black Goblin Rogue creature tokens.Sacrifice a Goblin: Marsh Flitter has base power and toughness 3/3 until end of turn.
: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
When Murderous Redcap enters, it deals damage equal to its power to any target.Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Target player sacrifices a creature of their choice. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process.Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher.
When Cloudgoat Ranger enters, create three 1/1 white Kithkin Soldier creature tokens.Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.