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[3][W] Keeper of the Accord

PCMR#27P#N
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

[rare] rare

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[3][W] Keeper of the Accord - Foil

PCMR#27P#F
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token.At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

[rare] rare

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Command Beacon

PCMR#349P#N
: Add ., Sacrifice Command Beacon: Put your commander into your hand from the command zone.

[rare] rare

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[2][B] Opposition Agent

PCMR#141P#N
FlashYou control your opponents while they're searching their libraries.While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

[rare] rare

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[2][B] Opposition Agent - Foil

PCMR#141P#F
FlashYou control your opponents while they're searching their libraries.While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

[rare] rare

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[1] Commander's Plate

PCMR#305P#N
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.Equip commander Equip

[mythic] mythic

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[1] Commander's Plate - Foil

PCMR#305P#F
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity.Equip commander Equip

[mythic] mythic

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War Room

PCMR#361P#N
: Add ., , Pay life equal to the number of colors in your commanders' color identity: Draw a card.

[rare] rare

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[2][U] Wrong Turn

PCMR#107P#N
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)

[rare] rare

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[2][U] Wrong Turn - Foil

PCMR#107P#F
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)

[rare] rare

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