Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.)When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
As this creature enters, choose a creature type.This creature is the chosen type in addition to its other types.Other creatures you control of the chosen type get +1/+1.
This land enters tapped.: Add ., , Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Kicker (You may pay an additional as you cast this spell.)Target creature you control gains indestructible until end of turn. If this spell was kicked, instead any number of target creatures you control gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
ReachWhenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Kicker (You may pay an additional as you cast this spell.)Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
TrampleWhen this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
Enchant creatureEnchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types.When enchanted creature dies, return Angelic Destiny to its owner's hand.
Lifelink, hexproof from instantsAs long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
Whenever another creature you control enters, put a +1/+1 counter on this creature.As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Whenever you cast a creature spell, create a 3/3 green Beast creature token.Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.Landfall — Whenever a land you control enters, you gain 3 life.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)Whenever a creature you control with power 4 or greater enters, draw a card.
FlyingWhenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.Whenever another nontoken creature dies, draw a card.
At the beginning of your upkeep, choose one that hasn't been chosen —• This enchantment deals 4 damage to any target and you gain 4 life.• Target opponent discards two cards.• Draw two cards.• You lose the game.