Vigilance, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever this creature deals combat damage to a player, put that many incubation counters on it.Remove three incubation counters from this creature: Create a 2/2 blue Drake creature token with flying.
As this land enters, choose a creature type.: Add .: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
This land enters tapped.: Add ., , Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
FlyingWhenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.Whenever another nontoken creature dies, draw a card.
Whenever another creature you control enters, put a +1/+1 counter on this creature.As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells., : Each opponent discards a card. Activate only as a sorcery.
: If Kellan is a Scout, it becomes a Human Faerie Detective and gains "Whenever Kellan deals combat damage to a player, exile the top card of your library. You may play that card this turn.": If Kellan is a Detective, it becomes a 3/2 Human Faerie Rogue and gains double strike.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.