End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)
As an additional cost to cast this spell, discard a card.Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Whenever another creature you control enters, put a +1/+1 counter on this creature.As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Choose one —• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.• Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.), Sacrifice another creature: You gain life equal to the sacrificed creature's toughness., Sacrifice another creature: Exile target nonland permanent. Activate only if you have at least 10 life more than your starting life total.
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.Exile Finale of Revelation.
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.), Sacrifice this creature: It deals damage equal to its power to target creature or planeswalker.