Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
FlyingWhenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.: Dragons you control get +1/+0 until end of turn.
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
First strike (This creature deals combat damage before creatures without first strike.): Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
FlyingWhenever you cast a noncreature spell, choose one —• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.• Create a 1/1 white Spirit creature token with flying.
FlyingWhenever you cast a noncreature spell, choose one —• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.• Create a 1/1 white Spirit creature token with flying.
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand.Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
Flash (You may cast this spell any time you could cast an instant.)When this Equipment enters, attach it to target creature you control. That creature gains hexproof and indestructible until end of turn.Equipped creature gets +2/+0 and has flying.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
This spell can't be countered.FlyingHexproof (This creature can't be the target of spells or abilities your opponents control.)Instant and sorcery spells you control can't be countered.