: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Vigilance (Attacking doesn't cause this creature to tap.)When this creature enters, choose one —• Put two +1/+1 counters on target creature you control.• You gain 4 life.
Vigilance (Attacking doesn't cause this creature to tap.)When this creature enters, choose one —• Put two +1/+1 counters on target creature you control.• You gain 4 life.
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with ", Sacrifice this token: Add one mana of any color.")
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Whenever you cast a spell that targets this creature, draw a card.
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
When this artifact enters, exile target card from a graveyard., Sacrifice this artifact: Exile each opponent's graveyard., , Sacrifice this artifact: Draw a card.
This spell can't be countered.FlyingWhen this creature enters, look at the top five cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard.
Flash (You may cast this spell any time you could cast an instant.)When this creature enters, return up to one other target permanent you control to its owner's hand.
Flash (You may cast this spell any time you could cast an instant.)When this creature enters, return up to one other target permanent you control to its owner's hand.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.