Flash (You may cast this spell any time you could cast an instant.)Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
Flash (You may cast this spell any time you could cast an instant.)Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on this creature.
Kicker (You may pay an additional as you cast this spell.)Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Raid — When this creature enters, if you attacked this turn, exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
As an additional cost to cast this spell, sacrifice a creature.FlyingWhen this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
As an additional cost to cast this spell, sacrifice a creature.FlyingWhen this creature enters, each opponent discards a card and loses 2 life. You draw a card and gain 2 life.
Kicker (You may pay an additional as you cast this spell.)LifelinkMenace (This creature can't be blocked except by two or more creatures.)When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Mill three cards, then return an instant or sorcery card from your graveyard to your hand.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Mill three cards, then return an instant or sorcery card from your graveyard to your hand.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.
First strike (This creature deals combat damage before creatures without first strike.)Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)This creature gets +1/+0 as long as any player controls a white permanent.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Consuming Aberration's power and toughness are each equal to the number of cards in your opponents' graveyards.Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
This spell costs less to cast for each Gate you control.This creature can't be blocked by creatures with power 2 or less.Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.