First strike (This creature deals combat damage before creatures without first strike.)Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.)This creature gets +1/+0 as long as any player controls a black permanent.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)When this creature enters, create two 3/3 white Knight creature tokens.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)When this creature enters, create two 3/3 white Knight creature tokens.
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
When this creature enters, create a Food token. (It's an artifact with ", , Sacrifice this token: You gain 3 life.")Whenever you gain life for the first time during each of your turns, create a 1/1 white Cat creature token.
FlyingAt the beginning of each combat, any opponent may sacrifice a creature of their choice. If a player does, tap this creature and put a +1/+1 counter on it.
FlyingWhenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature.Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.When this creature dies, you may draw a card.
FlyingWard—, Pay 3 life.Whenever you cast a noncreature spell, create X 1/1 red Phyrexian Goblin creature tokens, where X is the mana value of that spell. They gain haste until end of turn.
Fiery Annihilation deals 5 damage to target creature. Exile up to one target Equipment attached to that creature. If that creature would die this turn, exile it instead.
Fiery Annihilation deals 5 damage to target creature. Exile up to one target Equipment attached to that creature. If that creature would die this turn, exile it instead.