This spell costs less to cast for each instant and sorcery card in your graveyard.Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Whenever another creature you control enters, put a +1/+1 counter on this creature.As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
+1: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.−3: Destroy target artifact, enchantment, or creature with flying.−8: You get an emblem with "Creatures you control get +2/+2 and have vigilance, trample, and...
FlyingDouble strike (This creature deals both first-strike and regular combat damage.)When this creature enters, creatures you control gain double strike until end of turn.
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)Whenever a creature you control with power 4 or greater enters, draw a card.
Whenever you gain life, put a +1/+1 counter on this creature.As long as you have 25 or more life, this creature has double strike. (It deals both first-strike and regular combat damage.)
This spell costs less to cast, where X is the total power of creatures you control.Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.