FlyingDouble strike (This creature deals both first-strike and regular combat damage.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)Whenever you gain life, draw a card.
This land enters tapped.: Add ., , Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
ReachWhenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
Whenever another creature you control enters, put a +1/+1 counter on this creature.As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
This spell can't be countered.FlyingHexproof (This creature can't be the target of spells or abilities your opponents control.)Instant and sorcery spells you control can't be countered.
FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.)Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.