Whenever you cast a creature spell, create a 3/3 green Beast creature token.Whenever you cast a noncreature spell, put three +1/+1 counters on target creature you control.Landfall — Whenever a land you control enters, you gain 3 life.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1. (It loses all other colors, card types, and creature types.)
When this enchantment enters, if you control a creature with power 4 or greater, draw a card.Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)Whenever a creature you control with power 4 or greater enters, draw a card.
FlyingWhenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.Whenever another nontoken creature dies, draw a card.
At the beginning of your upkeep, choose one that hasn't been chosen —• This enchantment deals 4 damage to any target and you gain 4 life.• Target opponent discards two cards.• Draw two cards.• You lose the game.