Choose one —• Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)• Destroy target creature with toughness 4 or greater.
At the beginning of your end step, choose one —• Put a +1/+1 counter on target creature you control.• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
FlyingWhen this creature enters, you may search your library for an artifact card, exile it, then shuffle.When this creature dies, you may put the exiled card into its owner's hand.
Flash (You may cast this spell any time you could cast an instant.)When this creature enters, target creature an opponent controls gets -1/-0 until end of turn.
MenaceWhen this creature enters, create two 1/1 black Rat creature tokens with "This token can't block."At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature and exile the top card of your library. You may play that card this turn.
Vigilance (Attacking doesn't cause this creature to tap.)Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
Vigilance (Attacking doesn't cause this creature to tap.)Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
Equipped creature has ", , Tap Fishing Pole: Put a bait counter on Fishing Pole."Whenever equipped creature becomes untapped, remove a bait counter from this Equipment. If you do, create a 1/1 blue Fish creature token.Equip (: Attach to target creature you control. Equip only as a sorcery.)