First strikeWhenever Alesha attacks, put a +1/+1 counter on it.Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
You may play an additional land on each of your turns., : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control., : Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures you control., : Double the number of each kind of counter on up to two target creatures and/or artifacts you control.
Lifelink, hexproof from instantsAs long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.−2: Create a 2/1 blue Ninja creature token.−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
This spell can't be countered.Trample, ward Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
FlyingWhenever you gain life, put a +1/+1 counter on this creature.Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
You may play an additional land on each of your turns., : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Flying, vigilanceEach other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.: Add . Spend this mana only to cast an Angel spell.
TrampleWhenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
When Kiora enters, draw two cards, then discard two cards.Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
Defender (This creature can't attack.)You have hexproof. (You can't be the target of spells or abilities your opponents control.)Prevent all noncombat damage that would be dealt to other creatures you control.
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with ", Sacrifice this token: Add one mana of any color.")
First strikeWhenever Alesha attacks, put a +1/+1 counter on it.Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
TrampleWhen this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
Defender (This creature can't attack.)You have hexproof. (You can't be the target of spells or abilities your opponents control.)Prevent all noncombat damage that would be dealt to other creatures you control.
If this card is in your opening hand, you may begin the game with it on the battlefield.Equipped creature gets +1/+1 and has double strike and trample.Equip (: Attach to target creature you control. Equip only as a sorcery.)
You may look at the top card of your library any time.You may cast creature spells from the top of your library.You can spend mana of any type to cast creature spells.
When this creature enters, creatures your opponents control get -2/-2 until end of turn.Whenever a creature an opponent controls dies, that player loses 2 life.
First strikeWhenever Alesha attacks, put a +1/+1 counter on it.Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
+2: Add . Exile the top three cards of your library. Choose one. You may play that card this turn.+1: Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."−4: Chandra deals 8 damage divided as you choose among any number of target creatures and/or planeswalkers.
You may play an additional land on each of your turns., : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.