FlyingWhenever you gain life, put a +1/+1 counter on this creature.Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)This creature enters with a +1/+1 counter on it.Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Lifelink, hexproof from instantsAs long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)This creature enters with a +1/+1 counter on it.Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)This creature enters with a +1/+1 counter on it.Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
You may play an additional land on each of your turns., : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.