This artifact enters with three wish counters on it., , Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Defender (This creature can't attack.)You have hexproof. (You can't be the target of spells or abilities your opponents control.)Prevent all noncombat damage that would be dealt to other creatures you control.
This creature enters with eight revival counters on it if you cast it.When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.A deck can have any number of cards named Hare Apparent.
FlyingFirst strike (This creature deals combat damage before creatures without first strike.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)Other Angels you control get +1/+1 and have lifelink.
Other Goblins you control get +1/+1.: Until end of turn, another target Goblin you control gains flying and "When this creature deals combat damage, sacrifice it."
If this card is in your opening hand, you may begin the game with it on the battlefield.Equipped creature gets +1/+1 and has double strike and trample.Equip (: Attach to target creature you control. Equip only as a sorcery.)
If this card is in your opening hand, you may begin the game with it on the battlefield.Equipped creature gets +1/+1 and has double strike and trample.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever another creature you control enters, put a +1/+1 counter on this creature.As long as this creature has three or more +1/+1 counters on it, it has flying and is a Knight in addition to its other types.
This spell can't be countered.Trample, ward Whenever Koma deals combat damage to a player, create four 3/3 blue Serpent creature tokens named Koma's Coil.
FlyingFirst strike (This creature deals combat damage before creatures without first strike.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)Other Angels you control get +1/+1 and have lifelink.
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
: Exile target creature card from a graveyard that was put there this turn. Create a token that's a copy of it, except it's a Nightmare in addition to its other types. Then exile all other Nightmare tokens you control.
ReachWhenever another nontoken creature you control dies, you may reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
When Kiora enters, draw two cards, then discard two cards.Threshold — Whenever Kiora attacks, if there are seven or more cards in your graveyard, you may create Scion of the Deep, a legendary 8/8 blue Octopus creature token.
Menace (This creature can't be blocked except by two or more creatures.)Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens., Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
This creature enters with eight revival counters on it if you cast it.When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
FlyingWhenever you cast a noncreature spell, choose one —• Exile another target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.• Create a 1/1 white Spirit creature token with flying.
First strikeWhenever Alesha attacks, put a +1/+1 counter on it.Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
FlyingWhenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.Whenever another nontoken creature dies, draw a card.
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token."Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
FlyingWhenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature.Whenever another nontoken creature dies, draw a card.
When this creature enters, creatures your opponents control get -2/-2 until end of turn.Whenever a creature an opponent controls dies, that player loses 2 life.
Lifelink, hexproof from instantsAs long as your life total is greater than your starting life total, Elenda gets +1/+1 and has menace. Elenda gets an additional +5/+5 as long as your life total is at least 10 greater than your starting life total.
Ward—Pay 2 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2 life.): You may cast target Zombie creature card from your graveyard this turn.
FlyingDouble strike (This creature deals both first-strike and regular combat damage.)When this creature enters, creatures you control gain double strike until end of turn.