If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Protection from everythingIf Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Whenever a creature you control dies, draw a card.+1: Create a 2/2 black Zombie creature token.−4: Each player sacrifices two creatures of their choice.−9: Each opponent chooses a permanent they control of each permanent type and sacrifices the rest.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)This creature enters with a +1/+1 counter on it.Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Whenever a creature you control deals combat damage to a player, put a loyalty counter on Kaito.+1: Up to one target creature you control can't be blocked this turn. Draw a card, then discard a card.−2: Create a 2/1 blue Ninja creature token.−9: You get an emblem with "Whenever a player casts a spell, you create a 2/1 blue Ninja creature token."
Flying, vigilanceEach other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control.: Add . Spend this mana only to cast an Angel spell.
Menace (This creature can't be blocked except by two or more creatures.)Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens., Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it.During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells., : Each opponent discards a card. Activate only as a sorcery.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
You may pay rather than pay this spell's mana cost if there are thirteen or more creatures on the battlefield.Each player sacrifices thirteen creatures of their choice.
You may play an additional land on each of your turns., : Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.