Target creature gains your choice of lifelink or indestructible until end of turn.Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
When Haunt of the Dead Marshes enters, scry 1.: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
When Haunt of the Dead Marshes enters, scry 1.: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token., Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.
FlyingWhen Dunland Crebain enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
FlyingWhen Dunland Crebain enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)