(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel.II — Return target creature card from your graveyard to the battlefield.III — Up to two target creatures you control each gain lifelink until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Target creature you control gains indestructible for as long as you control Tale of Tinúviel.II — Return target creature card from your graveyard to the battlefield.III — Up to two target creatures you control each gain lifelink until end of turn.
When Haunt of the Dead Marshes enters, scry 1.: Return Haunt of the Dead Marshes from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
VigilanceWhen Shire Shirriff enters, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.
VigilanceWhen Shire Shirriff enters, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.
FlashWhen Galadhrim Bow enters, attach it to target creature you control. Untap that creature.Equipped creature gets +1/+2 and has reach.Equip (: Attach to target creature you control. Equip only as a sorcery.)
FlashWhen Galadhrim Bow enters, attach it to target creature you control. Untap that creature.Equipped creature gets +1/+2 and has reach.Equip (: Attach to target creature you control. Equip only as a sorcery.)