At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.Equip abilities you activate cost less to activate.
At the beginning of combat on your turn, target creature gains your choice of first strike or vigilance until end of turn. If that creature is equipped, it gains first strike and vigilance until end of turn instead.Equip abilities you activate cost less to activate.
When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
When Easterling Vanguard dies, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead.
Whenever another creature you control dies, put a +1/+1 counter on Uglúk of the White Hand. If that creature was a Goblin or Orc, put two +1/+1 counters on Uglúk instead.
FlashYou may cast sorcery spells as though they had flash.Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.
FlashYou may cast sorcery spells as though they had flash.Whenever the Ring tempts you, if you chose a creature other than Gandalf, Friend of the Shire as your Ring-bearer, draw a card.