The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way.Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.
(You may cast a legendary instant only if you control a legendary creature or planeswalker.)Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.
Return target spell or nonland permanent an opponent controls to its owner's hand. You may cast an instant or sorcery spell with equal or lesser mana value from your hand without paying its mana cost.
Whenever you cast an instant or sorcery spell, choose one that hasn't been chosen —• You may tap or untap target permanent.• Gandalf the Grey deals 3 damage to each opponent.• Copy target instant or sorcery spell you control. You may choose new targets for the copy.• Put Gandalf on top of its owner's library.
HasteWhenever one or more other attacking legendary creatures you control die, untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn.
Minas Tirith Garrison's power is equal to the number of cards in your hand.Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
Whenever you scry, put a verse counter on Lost Isle Calling., Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
FlashWhen Samwise the Stouthearted enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Treefolk you control have vigilance.Whenever one or more Treefolk you control attack, add twice that much .You don't lose unspent green mana as steps and phases end.
Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one —• Draw a card.• Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
FlashWhen Samwise the Stouthearted enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Wizard's Rockets enters tapped., , Sacrifice Wizard's Rockets: Add X mana in any combination of colors.When Wizard's Rockets is put into a graveyard from the battlefield, draw a card.
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
Whenever Elrond, Lord of Rivendell or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.