Whenever you scry, put a verse counter on Lost Isle Calling., Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.
FlashWhen Samwise the Stouthearted enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Treefolk you control have vigilance.Whenever one or more Treefolk you control attack, add twice that much .You don't lose unspent green mana as steps and phases end.
Whenever a Goblin or Orc you control deals combat damage to a player, you may sacrifice it. When you do, choose one —• Draw a card.• Create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
FlashWhen Samwise the Stouthearted enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Wizard's Rockets enters tapped., , Sacrifice Wizard's Rockets: Add X mana in any combination of colors.When Wizard's Rockets is put into a graveyard from the battlefield, draw a card.
At the beginning of your end step, choose an opponent. At the beginning of that player's next end step, you draw a card if they didn't attack you that turn. Otherwise, create three 1/1 white Human Soldier creature tokens.
Whenever Elrond, Lord of Rivendell or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
The Ring tempts you. Search your library for a card that shares a color with a legendary creature you control, reveal it, put it into your hand, then shuffle.