Whenever a creature you control with power 2 or less enters, you get an experience counter.At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Each creature card in your graveyard has unearth . (: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Indestructible
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Other white creatures you control get +1/+1.Other black creatures you control get +1/+1.Whenever you cast a white spell, you may tap target creature.Whenever you cast a black spell, you may destroy target creature if it's tapped.
Strive — This spell costs more to cast for each target beyond the first.Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
( can be paid with either or 2 life.)Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Choose two —• Your opponents can't gain life this turn.• Atarka's Command deals 3 damage to each opponent.• You may put a land card from your hand onto the battlefield.• Creatures you control get +1/+1 and gain reach until end of turn.
FlyingWhenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Vigilance, reachRuric Thar, the Unbowed attacks each combat if able.Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.