Flying, trampleWhenever an opponent searches their library, that player sacrifices a creature of their choice and loses 10 life.Whenever another creature dies, put a +1/+1 counter on Ob Nixilis, Unshackled.
FlyingDouble strike (This creature deals both first-strike and regular combat damage.)Lifelink (Damage dealt by this creature also causes you to gain that much life.)Whenever you gain life, draw a card.
Enchant creatureEnchanted creature gets +2/+0 and has trample.When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
First strikeWhenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
HasteWhenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.Sacrifice another creature: Yahenni gains indestructible until end of turn.
You may have Dack's Duplicate enter as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
TrampleSplinterfright's power and toughness are each equal to the number of creature cards in your graveyard.At the beginning of your upkeep, mill two cards.
Mikaeus, the Lunarch enters with X +1/+1 counters on it.: Put a +1/+1 counter on Mikaeus., Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
TrampleWhenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Other red creatures you control get +1/+1.Other white creatures you control get +1/+1.Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.Whenever you cast a white spell, you gain 3 life.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
When you cast this spell, you gain half X life and draw half X cards. Round down each time.Flying, trampleHydroid Krasis enters with X +1/+1 counters on it.
Whenever a creature you control with power 2 or less enters, you get an experience counter.At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return Prized Amalgam from your graveyard to the battlefield tapped at the beginning of the next end step.
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.