Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn. Untap those creatures.Whenever you cast a noncreature spell, you may draw a card. If you do, discard a card.
+1: Up to one target creature gets -2/-1 until your next turn.−2: Mill two cards, then you may return a creature card from your graveyard to your hand.−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
+1: Up to one target creature gets -2/-1 until your next turn.−2: Mill two cards, then you may return a creature card from your graveyard to your hand.−7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
When Seasoned Pyromancer enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token., Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.