Strive — This spell costs more to cast for each target beyond the first.Choose any number of target creatures you control. For each of them, create a token that's a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Hexproof (This creature can't be the target of spells or abilities your opponents control.)Uril, the Miststalker gets +2/+2 for each Aura attached to it.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)Indestructible
At the beginning of your upkeep, you may put a charge counter on Aether Vial.: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.
At the beginning of your upkeep, you may put a charge counter on Aether Vial.: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.