The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
When Abzan Ascendancy enters, put a +1/+1 counter on each creature you control.Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
HasteWhenever Thraximundar attacks, defending player sacrifices a creature of their choice.Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
Choose two —• Prevent all damage target instant or sorcery spell would deal this turn.• Target player sacrifices an enchantment of their choice.• Put a +1/+1 counter on target creature.• Target creature you control fights target creature you don't control.
Other green creatures you control get +1/+1.Other blue creatures you control get +1/+1.Untap all green and/or blue creatures you control during each other player's untap step.
, Exile an instant or sorcery card from your graveyard: Choose one —• Counter target noncreature spell unless its controller pays .• Disciple of the Ring gets +1/+1 until end of turn.• Tap target creature.• Untap target creature.
Other black creatures you control get +1/+1.Other red creatures you control get +1/+1.Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Red instant and sorcery spells you control have lifelink.Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)Other creatures you control have dethrone.Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Abbot of Keral Keep enters, exile the top card of your library. Until end of turn, you may play that card.
TrampleWhenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Other red creatures you control get +1/+1.Other white creatures you control get +1/+1.Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.Whenever you cast a white spell, you gain 3 life.
Other black creatures you control get +1/+1.Other green creatures you control get +1/+1.At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
, : Create a 0/1 green Egg creature token with defender.Whenever an Egg you control dies, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
+1: Return up to one target land card from your graveyard to your hand.−1: Wrenn and Six deals 1 damage to any target.−7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
Haste (This creature can attack and as soon as it comes under your control.)Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)