When Seekers' Squire enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
When Seekers' Squire enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
FlashFlyingWhen Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
Enchant creatureYou control enchanted creature.At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
Enchant creatureYou control enchanted creature.At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
Other black creatures you control get +1/+1.Other red creatures you control get +1/+1.Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)Menace (This creature can't be blocked except by two or more creatures.)Enchanted creature gets +3/+3 and has menace.
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)Menace (This creature can't be blocked except by two or more creatures.)Enchanted creature gets +3/+3 and has menace.
Haunt (When this creature dies, exile it haunting target creature.)When Orzhov Pontiff enters or the creature it haunts dies, choose one —• Creatures you control get +1/+1 until end of turn.• Creatures you don't control get -1/-1 until end of turn.
Haunt (When this creature dies, exile it haunting target creature.)When Orzhov Pontiff enters or the creature it haunts dies, choose one —• Creatures you control get +1/+1 until end of turn.• Creatures you don't control get -1/-1 until end of turn.
Flash (You may cast this spell any time you could cast an instant.)FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Flash (You may cast this spell any time you could cast an instant.)FlyingDeathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
TrampleWhenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control.Cycling (, Discard this card: Draw a card.)
Rift Bolt deals 3 damage to any target.Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Red instant and sorcery spells you control have lifelink.Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
, Sacrifice a creature: Each other player sacrifices a creature., Sacrifice an artifact: Each other player sacrifices an artifact., Sacrifice an enchantment: Each other player sacrifices an enchantment.
When Glowspore Shaman enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
When Glowspore Shaman enters, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)
Vigilance, trample, : Exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.