Exile target creature you control, then return it to the battlefield under its owner's control.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile target creature you control, then return it to the battlefield under its owner's control.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureWhen Capture Sphere enters, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureWhen Capture Sphere enters, tap enchanted creature.Enchanted creature doesn't untap during its controller's untap step.
Whenever another creature you control enters, Kruin Striker gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever another creature you control enters, Kruin Striker gets +1/+0 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When Aethersnipe enters, return target nonland permanent to its owner's hand.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When Aethersnipe enters, return target nonland permanent to its owner's hand.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
FlyingWhen Lyev Skyknight enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
FlyingWhen Lyev Skyknight enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
When Seekers' Squire enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
When Seekers' Squire enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever Jeskai Elder deals combat damage to a player, you may draw a card. If you do, discard a card.
Enchant creatureYou control enchanted creature.At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.