Enchant creatureWhen Knightly Valor enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)Enchanted creature gets +2/+2 and has vigilance.
Enchant creatureWhen Knightly Valor enters, create a 2/2 white Knight creature token with vigilance. (Attacking doesn't cause it to tap.)Enchanted creature gets +2/+2 and has vigilance.
At the beginning of your end step, you may pay and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
At the beginning of your end step, you may pay and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Whenever you cast a spell that targets this creature, draw a card.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)Whenever you cast a spell that targets this creature, draw a card.
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Mill three cards, then you may return a creature or land card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
Choose one or both —• Exile target creature you don't control.• Exile target creature you control, then return it to the battlefield under its owner's control.
Choose one or both —• Exile target creature you don't control.• Exile target creature you control, then return it to the battlefield under its owner's control.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Abbot of Keral Keep enters, exile the top card of your library. Until end of turn, you may play that card.
FlyingProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Bloodwater Entity enters, you may put target instant or sorcery card from your graveyard on top of your library.
FlyingProwess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)When Bloodwater Entity enters, you may put target instant or sorcery card from your graveyard on top of your library.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.): Goblin Banneret gets +2/+0 until end of turn.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.): Goblin Banneret gets +2/+0 until end of turn.
When Rishkar, Peema Renegade enters, put a +1/+1 counter on each of up to two target creatures.Each creature you control with a counter on it has ": Add ."
Choose one —• Put target creature on top of its owner's library.• Jeskai Charm deals 4 damage to target opponent or planeswalker.• Creatures you control get +1/+1 and gain lifelink until end of turn.
FlyingWhen Balustrade Spy enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.