HasteWhenever Skullbriar, the Walking Grave deals combat damage to a player, put a +1/+1 counter on it.Counters remain on Skullbriar as it moves to any zone other than a player's hand or library.
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Red instant and sorcery spells you control have lifelink.Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
FlyingWhenever Backdraft Hellkite attacks, each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
, Sacrifice a creature: Each other player sacrifices a creature., Sacrifice an artifact: Each other player sacrifices an artifact., Sacrifice an enchantment: Each other player sacrifices an enchantment.
FlyingWhen Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield.Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
, Exile an instant or sorcery card from your graveyard: Choose one —• Counter target noncreature spell unless its controller pays .• Disciple of the Ring gets +1/+1 until end of turn.• Tap target creature.• Untap target creature.
When you cast this spell, you gain half X life and draw half X cards. Round down each time.Flying, trampleHydroid Krasis enters with X +1/+1 counters on it.
Return target creature card from your graveyard to the battlefield.Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Kederekt Leviathan enters, return all other nonland permanents to their owners' hands.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When Abzan Ascendancy enters, put a +1/+1 counter on each creature you control.Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
MenaceAt the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
Vigilance, reachRuric Thar, the Unbowed attacks each combat if able.Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.