FlyingWhenever Teneb, the Harvester deals combat damage to a player, you may pay . If you do, put target creature card from a graveyard onto the battlefield under your control.
Other blue creatures you control get +1/+1.Other red creatures you control get +1/+1.: You may put a blue or red creature card from your hand onto the battlefield.
MenaceAt the beginning of your end step, put a bounty counter on target creature an opponent controls. For as long as that creature has a bounty counter on it, it has "When this creature dies, each opponent draws a card and gains 2 life."
Vigilance, reachRuric Thar, the Unbowed attacks each combat if able.Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Reveal the cards in your library. An opponent chooses from among them a creature card, a land card, and a noncreature, nonland card. You put the chosen cards into your hand. Then shuffle.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)You may look at the top card of your library any time.You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
FlyingWhen Balustrade Spy enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
As an additional cost to cast this spell, discard a card.Draw two cards and create two Treasure tokens. (They're artifacts with ", Sacrifice this artifact: Add one mana of any color.")
Choose two —• Prevent all damage target instant or sorcery spell would deal this turn.• Target player sacrifices an enchantment of their choice.• Put a +1/+1 counter on target creature.• Target creature you control fights target creature you don't control.
Choose one —• Exile target creature with power 3 or greater.• You draw two cards and you lose 2 life.• Distribute two +1/+1 counters among one or two target creatures.