Seventh Edition
[3][R] Orcish Oriflamme - Foil
7ED#206*#F
Attacking creatures you control get +1/+0.
[uncommon] uncommon
Seventh Edition
[3][W][W] Staunch Defenders - Foil
7ED#50*#F
When Staunch Defenders enters, you gain 4 life.
[uncommon] uncommon
Seventh Edition
[U][U] Lord of Atlantis
7ED#83#N
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
[rare] rare
Seventh Edition
[B] Raise Dead - Foil
7ED#157*#F
Return target creature card from your graveyard to your hand.
[common] common
Seventh Edition
[2][W][W] Wrath of God
7ED#57#N
Destroy all creatures. They can't be regenerated.
[rare] rare
Seventh Edition
[1][W] Sanctimony - Foil
7ED#39*#F
Whenever an opponent taps a Mountain for mana, you may gain 1 life.
[uncommon] uncommon
Seventh Edition
[2][B][B] Nocturnal Raid - Foil
7ED#151*#F
Black creatures get +2/+0 until end of turn.
[uncommon] uncommon
Seventh Edition
[2][B][B] Agonizing Memories - Foil
7ED#117*#F
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
[uncommon] uncommon
Seventh Edition
[5][G] Gang of Elk - Foil
7ED#247*#F
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
[uncommon] uncommon
Seventh Edition