Seventh Edition
[4][U][U] Sea Monster
7ED#97#N
Sea Monster can't attack unless defending player controls an Island.
[common] common
Seventh Edition
[3][W][W] Staunch Defenders
7ED#50#N
When Staunch Defenders enters, you gain 4 life.
[uncommon] uncommon
Seventh Edition
[X][B] Howl from Beyond
7ED#142#N
Target creature gets +X/+0 until end of turn.
[common] common
Seventh Edition
[B] Plague Beetle
7ED#155#N
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
[common] common
Seventh Edition
[1][U] Wind Dancer
7ED#113#N
Flying: Target creature gains flying until end of turn.
[uncommon] uncommon
Seventh Edition
[1][R][R] Wall of Fire
7ED#227#N
Defender (This creature can't attack.): Wall of Fire gets +1/+0 until end of turn.
[uncommon] uncommon
Seventh Edition