Seventh Edition
[4][W] Master Healer
7ED#27#N
: Prevent the next 4 damage that would be dealt to any target this turn.
[rare] rare
Seventh Edition
[1][G] Regeneration
7ED#265#N
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.): Regenerate enchanted creature. (The next time that creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
[common] common
Seventh Edition
[1] Iron Star
7ED#301#N
Whenever a player casts a red spell, you may pay . If you do, you gain 1 life.
[uncommon] uncommon
Seventh Edition
[3][R] Lightning Elemental
7ED#201#N
Haste (This creature can attack and as soon as it comes under your control.)
[common] common
Seventh Edition
[2][U][U] Levitation
7ED#82#N
Creatures you control have flying.
[uncommon] uncommon
Seventh Edition
[2][B] Looming Shade
7ED#145#N
: Looming Shade gets +1/+1 until end of turn.
[common] common
Seventh Edition
[2][B][B] Nocturnal Raid
7ED#151#N
Black creatures get +2/+0 until end of turn.
[uncommon] uncommon
Seventh Edition
[2][U][U] Thieving Magpie
7ED#104#N
Flying (This creature can't be blocked except by creatures with flying or reach.)Whenever Thieving Magpie deals damage to an opponent, draw a card.
[uncommon] uncommon
Seventh Edition
[3][W] Wall of Swords
7ED#55#N
Defender (This creature can't attack.)Flying
[uncommon] uncommon
Seventh Edition