Each creature you control assigns combat damage equal to its toughness rather than its power.Creatures you control can attack as though they didn't have defender.: Untap target creature.
, : Target player mills a card. (They put the top card of their library into their graveyard.)Tap four untapped Advisors you control: Target player mills twelve cards.A deck can have any number of cards named Persistent Petitioners.
: Put a +1/+1 counter on target creature you control.Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities.Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
+1: Exile up to two target cards from a single graveyard. You gain 2 life if at least one creature card was exiled this way.−1: Exile target nonland permanent with mana value 1 or less.−5: Kaya, Orzhov Usurper deals damage to target player equal to the number of cards that player owns in exile and you gain that much life.
Flying, lifelinkWhenever The Haunt of Hightower attacks, defending player discards a card.Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin, Grand Arbiter.−1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life.−7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random...
: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
+1: Add or . If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.)−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.−8: You get an emblem with "At the...
Flying, trampleWhen Rakdos, the Showstopper enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
Defender, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
When Mesmerizing Benthid enters, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."Mesmerizing Benthid has hexproof as long as you control an Illusion.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Creature tokens you control have vigilance and lifelink.
Riot (This creature enters with your choice of a +1/+1 counter or haste.)Flying: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it.
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
Creatures you control get +1/+1.Creatures your opponents control get -1/-1.: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Return target creature card with mana value 3 or less from your graveyard to the battlefield.Double your life total. Target opponent loses half their life, rounded up.
Gutterbones enters tapped.: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.