: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead.: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
+1: Add or . If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.)−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.−8: You get an emblem with "At the...
Flying, trampleWhen Rakdos, the Showstopper enters, flip a coin for each creature that isn't a Demon, Devil, or Imp. Destroy each creature whose coin comes up tails.
Defender, Sacrifice Resolute Watchdog: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
When Mesmerizing Benthid enters, create two 0/2 blue Illusion creature tokens with "Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step."Mesmerizing Benthid has hexproof as long as you control an Illusion.
Riot (This creature enters with your choice of a +1/+1 counter or haste.)Flying: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it.
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
If a creature dying causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.Creature tokens you control have vigilance and lifelink.
Creatures you control get +1/+1.Creatures your opponents control get -1/-1.: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Return target creature card with mana value 3 or less from your graveyard to the battlefield.Double your life total. Target opponent loses half their life, rounded up.
Gutterbones enters tapped.: Return Gutterbones from your graveyard to your hand. Activate only during your turn and only if an opponent lost life this turn.