Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking.
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Flying, trampleAt the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Skewer the Critics deals 3 damage to any target.
+1: You gain 2 life and draw a card.−1: Tap target creature. It doesn't untap during its controller's next untap step.−9: Tap all permanents target opponent controls. That player skips their next untap step.
Riot (This creature enters with your choice of a +1/+1 counter or haste.)Flying: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it.
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.FlyingAt the beginning of your upkeep, scry 1.
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Riot (This creature enters with your choice of a +1/+1 counter or haste.)When Ravager Wurm enters, choose up to one —• Ravager Wurm fights target creature you don't control.• Destroy target land with an activated ability that isn't a mana ability.
When Biogenic Ooze enters, create a 2/2 green Ooze creature token.At the beginning of your end step, put a +1/+1 counter on each Ooze you control.: Create a 2/2 green Ooze creature token.
When you cast this spell, you gain half X life and draw half X cards. Round down each time.Flying, trampleHydroid Krasis enters with X +1/+1 counters on it.
+2: Creatures you control get +1/+1 and gain haste until end of turn.−3: Domri, City Smasher deals 3 damage to any target.−8: Put three +1/+1 counters on each creature you control. Those creatures gain trample until end of turn.
Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player., Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller.
At the beginning of your upkeep, exile the top card of your library.During your turn, if an opponent lost life this turn, you may play lands and cast spells from among cards exiled with Theater of Horrors.: Theater of Horrors deals 1 damage to target opponent or planeswalker.
Flying: Seraph of the Scales gains vigilance until end of turn.: Seraph of the Scales gains deathtouch until end of turn.Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
: Put a +1/+1 counter on target creature you control.Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Exile target card from a graveyard.Draw a card.Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.
+1: Add or . If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.)−3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.−8: You get an emblem with "At the...