Riot (This creature enters with your choice of a +1/+1 counter or haste.)When Ravager Wurm enters, choose up to one —• Ravager Wurm fights target creature you don't control.• Destroy target land with an activated ability that isn't a mana ability.
When Biogenic Ooze enters, create a 2/2 green Ooze creature token.At the beginning of your end step, put a +1/+1 counter on each Ooze you control.: Create a 2/2 green Ooze creature token.
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
+1: You gain 2 life and draw a card.−1: Tap target creature. It doesn't untap during its controller's next untap step.−9: Tap all permanents target opponent controls. That player skips their next untap step.
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep.FlyingAt the beginning of your upkeep, scry 1.
Activated abilities of creatures you control cost less to activate. This effect can't reduce the mana in that cost to less than one mana.: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.Exile target creature. That creature's controller creates a 3/3 green Frog Lizard creature token.
: Put a +1/+1 counter on target creature you control.Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy.At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Flying: Adapt 4. This ability costs less to activate for each instant and sorcery card in your graveyard. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.)
Creatures you control gain indestructible until end of turn.Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)Whenever one or more +1/+1 counters are put on Benthic Biomancer, draw a card, then discard a card.
When Deputy of Detention enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.
FlashFlyingWhen Angel of Grace enters, until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead., Exile Angel of Grace from your graveyard: Your life total becomes 10.